A houseful of suspects. A timeline that keeps moving. Track everyone's whereabouts, mark what doesn't add up, and name the killer before the night is over.
The house resets between acts. Everyone moves, and yesterday's story shifts under your feet.
Place each suspect where the evidence puts them, room by room. Doors, windows and timings all count. The floor plan is your witness.
Tag cells with notes and crosses. When two statements can't both be true, the contradiction strip lights up. You're close.
Name who did it, where, and when. Get it right and the case closes. Get it wrong and you start over, wiser.
32 hand-built cases, each with its own house, its own cast, and exactly one solution. Pick one to open the file. The rest live in the game.
Every case has its own cast and its own house. They move. They contradict each other. One of them is lying about all of it.
ALIBI lives on screen but belongs on paper. Print a case sheet and the game travels with you.
Every case exports to a clean paper sheet, board and facts included. It reads in greyscale and survives colour-blindness.
Progress saves in your browser. There is no sign-up, no tracking, and once the page has loaded it keeps working offline.
Tap to place, hold to mark, long-hold to pin a character down. Every gesture is sized for thumbs, not mouse pointers.
Every map is generated and verified before it ships: the floor is walkable, the clues are all true, and exactly one solution exists.
Pick a case file, pour something warm, and start asking better questions.
Open the case files